Jade Raymond, born in Montreal, is a well-known video game designer. As the founder of Electronic Arts’ Motive Studios and Ubisoft Toronto, Jade has worked on a few impressive titles. Most notably, she led the creation of Assassin’s Creed and went on to become the executive producer of Assassin’s Creed II. Furthermore, her portfolio includes Watch Dogs and The Mighty Quest for Epic Loot. She’s certainly varied and skilled!
Jade received her start as a programmer for Sony Online Entertainment. Her early career saw her working on Jeopardy and Trivial Pursuit video games, then moving to EA to work on The Sims Online in 2002. Today, Jade spends her time at Visceral Games, located in California, where she is working alongside Amy Hennig on Star Wars titles and new IP.